![]() ![]() In August 1996, Blizzard Entertainment announced the sale of the game rights to THQ, which then asked Heliotrope Studios to finish its development. In 1995, Blizzard Entertainment, in association with Changeling Software, announced the development of the sequel to Pax Imperia, Pax Imperia 2, for release upon both the Macintosh and PC platforms for Christmas 1995. Pax Imperia is a Latin term, meaning peace from empire. The game speed can be adjusted during the game, to speed up moments and slow down important parts in which a lot of interaction is needed. Unlike the Master of Orion series of games, Pax Imperia: Eminent Domain is not a turn based strategy game, but is instead real time. Players could select special qualities, such as having psychic powers or an aquatic physiology, and could tailor their species to be better at peaceful colonisation or conquest.ĭifferent planets had different types of atmosphere, so that certain species could more easily colonise some than others, and each planet additionally had different quantities of natural resources, similar to the Space Empires series of games. Players could focus on construction, reproduction, research, espionage, or the acquisition of money. The game allowed for the player to customise the species that they were to play to a high degree. Instead of using a single large map as do most of the current real-time strategy games, Pax Imperia revolves around star systems connected by wormholes or jump points, which connect a system of star systems in a large web. The game emphasizes empire building and customization. Pax Imperia: Eminent Domain is a real-time strategy computer game. Intel 486 Processor, 16MB RAM, Microsoft Windows 95, DirectX v3.0Ĭredits | Soundtrack | Codes | Walkthrough ![]()
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